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NEW MAP, NEW LOBBY, NEW TECH TREE, NEW CUBE!!!

24. 2. 2015



NEW MAP – MARS #3 “Tharsis Rift”

- Beautiful sweeping mountain ranges and valleys, provide tactical air play

- High vantage points, provide height advantages

- Unique ‘mushroom’ rock formations, provide aerial cover

NEW CUBE – Alignment Rectifier aka “The Flipper”

- Automatically activates when your Robot is still for a few seconds

- Activates more quickly when your Robot is upturned

- Push ‘F’ to ‘pulse’ when it is active

- Hold ‘F’ for longer (up to 2 seconds) to release more impulse force

- Higher levels can flip Robots with a greater mass

NEW CUBE – ‘RUDDER’

- Swept back and smaller variant of the Aerofoil

- Tier 5-10 available

- Less lift force provided, but very effective as ‘compact’ flaps for use as rudder and ailerons

NEW LOBBY – Uber lobby

- Lobby’s are now split into Tier groups

- Queue times will be reduced, and matches will be fairer at high Tier

- All separate lobby’s are shown on the one UI screen, so you see all Robots waiting to battle

UPGRADED DAMAGE MODEL

- Previously when a weapon destroyed a cube, the remaining damage would be past to the neighbors

- But, if the remaining damage went to a dead end it was lost

- The new damage model ensures that all damage from a weapon is dissipated into the Robot

- Another key change is that any damage passed to the cube under the Pilot seat, is partially absorbed by the pilot seat

- These changes allow for more satisfying, more powerful and more consistent Plasma and Rail

- One-shot kills are still possible, but less random

NEW TECH TREE LAYOUT – New Progression System

- Key change here, some low level cubes have been removed from the Tech Tree at low Tiers

- This change is designed to introduce new users to the game more steadily

- And, more importantly to release cool new content more slowly

- We now consider T1-5 to be ‘Training’

- The real Robocraft starts at T6 which is when the Robo-Leagues will begin when launched

- Users who have already unlocked lower level cubes will still be able to buy, sell, and use them

- But, these cubes will be made obsolete with the next major launch in one weeks time

- RP and TP for obsolete cubes will be reimbursed

- The Tech Tree layout has been reworked to make it less overwhelming and more easy to read

- Cubes are unlocked in the following order:

T1 – SMG, Wheels, Armor, Radar, Alignment Rectifier

T2 – Hoverblades, Thrusters

T3 – Plasm, Electroplates, Jammers

T4 – Helium, Rails

T5 – Aerofoils, Rudders


OTHER CHANGES

- New ‘Maintenance Mode’ system, this will allow us to bring the game up from a new update more ‘carefully’, allowing us to ensure that all servers are connected and ready to launch battles as soon as you get in after the update

- TP awarded for Assists

- Cube TP costs re-balanced to compensate for all the recent changes and new TP rewards

- Pressing TAB is now the same as pressing ‘E’ so brings up the Battle Menu

- Mouse Wheel now zooms in the Tech Tree screen

- Switching between the Cube Inventory and Cube Depot screens retains the Category you had selected

- Removed a long delay when launching a battle from the mothership so you enter more quickly

- You can enter battle when a repair has started, no need to wait for the repair animation

- Mouse can be used to drag and rotate the camera when in the Garage, mouse wheel will zoom

- Pushing ‘L’ switches head lamps on\off (including in multiplayer)

- BUG FIX: Rail SFX fixed

- BUG FIX; Rail reload time hack prevention, authenticated server side, users hacking this will be auto-kicked

- BUG FIX: TP rewards bugged, so rewarding too many

UPDATE:
Rail Cannons have been nerfed.